Exogene
-------

A tower defence type game with multiple waves of enemies attacking multiple points to defend.

Place towers strategically to defend against the waves of enemies. Watch
out for the enemies attacking multiple points.


Music provided by:
    http://freemusicarchive.org/music/Dissolved/Vaporous_Weeks/12The_spilling_reef
    http://freemusicarchive.org/music/Mobster/My_Sleep/12_-_Hive
    http://freemusicarchive.org/music/Mobster/My_Sleep/09_-_End_of_machine_age
    http://freemusicarchive.org/music/Mobster/My_Sleep/04_-_Earthbreaker
    
Fonts provided by:
    http://openfontlibrary.org/font/averia-serif
    
Sounds provided by:
    http://www.freesound.org/people/NoirPantalon/sounds/102130/
    http://www.freesound.org/people/junggle/sounds/30341/
    http://www.freesound.org/people/aent/sounds/67258/
    
Requires: Python 2.6+, pygame 1.9+ and networkx 1.5+



To run the game:

    python exogene.py
    

Thanks for playing!

Paul Paterson

ppaterson@gmail.com
http://perpetualpyramid.com/drupal/exogene_game


What's new
----------

0.1
    First release
0.2 
    Added four new levels
    Added reverse mode (making 24 total playable levels)
    Added Mute Button to mute all sound
    Added check mark for levels you have completed
    Completing certain levels now unlocks multiple levels
    Added check for networkx when first running
    Fixed bug where levels were not locked when they should have been
    Fixed bug where bullets would immediately hit target when pymunk not present
    Graphics update to icon and each turret gets its own bullet
0.2.1
    Fixed a packaging issue for the Pandemonium level where "level-12.tmx" was missing
0.3
    Added achievements system for when you perform certain in game actions 
    Included hints for first couple of levels
    Tuned difficulty of level 3 and 4
    Included version check on NetworkX - needs >= 1.5
0.4 
    Turrets can now be placed exactly (they don't snap to the underlying grid)    
    Range of turret is now shows as a filled circle
    Sound added when setting a tower down
    Visual and audible indication of when an enemy reaches the goal
    Added visual effect to startup screen
0.5
    Fixed issue where you could accidentally add a turret by clicking "START"
    Permanently show summary of turrent properties
    Added pop-out details to show detailed turret properties
       
